21/09/2017

Blog News


I've just crossed the last film off of my list for The Disney Series. We've covered 40 films over 48 posts. Things started off pretty bad and there were a few rough patches, but we got through them all. However, we didn't cover all of the Disney films I would have liked to in retrospect. What's more, there are a few posts that I want to re-do. So, the kinds of films I'd like to add into the series would be Treasure Planet, Who Framed Roger Rabbit, The Rescuers Down Under and quite a few others. I may even end up covering every single full-length animated Disney film and more. However, I may be doing this through the End Of The Week Shorts, or utilising Quick Thoughts more than the longer Thoughts On format. In addition to this, films I want to re-do may include, but may not be limited to, Finding Nemo, Snow White And The Seven Dwarfs and Sleeping Beauty. With these films, I either feel I missed something having seen them again, or just did a horrible job in writing about them.

There is no particular order in which I'll go through these films, nor is there a set list. What I will soon do is split the Disney series into the original 40, and then add whatever I cover next to the Disney Series page as well as integrate them into the line up in order of their release date. There may come some point in the future where I revise the series and put the whole thing into a PDF, ebook, or who knows. This will not be in the near-future, however. Continuing as always with roughly one post a week, we'll then add to the series and bring to the spotlight (hopefully) the virtues of mainstream animation - as such was the purpose of the entire series. As an off-shoot of this, I'm contemplating starting a Studio Ghibli Series. Though I'll have to think that over a bit more. Also, I may do a few posts that compare and rank Disney films. But, again, I'll have to consider this further.

In the end, the Disney Series ultimately continues in a more haphazard way. Thanks for reading all that you have (if you have) from the Disney Series so far, and I hope you enjoy what more there is to come.


Moana - What 'Girl Power' Actually Means

Thoughts On: Moana (2016)


With her island under the threat of famine, the chief's daughter attempts to change nature with the help of a demi-god.


Ridiculously brilliant, Moana is yet another Disney masterpiece. After their early-00s to early-10s stint, Disney have come back with quite some force. Whilst Frozen was lacking, Wreck-It Ralph, Inside Out and Moana represent a run of great original works that was only ever managed in their initial classical period around the 40s, and hopefully this can continue to run on as more Disney originals come out.

Moana is a deeply archetypal film, one that draws upon age-old tropes and concepts brilliantly. This film has, however, been criticised for not reflecting Polynesian mythology accurately with, for example, the lack of Hina, who, in various stories from differing cultures, is either said to be the elder sister, or the wife, of Maui that would sometimes assist or teach him. However, whilst Polynesian culture was something that Disney had chosen to utilise, and so consequently had to treat with respect, I think they also had room to create a narrative of their own. And having taken some liberties, Disney have manage to create a narrative that, in my view, is a sister of sorts to The Lion King, and is, in many ways, just as good as, or even better than, the 90s masterpiece.

We have explored the narrative of The Lion King already in quite some depth, dissecting the concept of The Circle Of Life as well as hierarchy as a system through which order and competition can flow in balance. With that as my exploration of the film, I also think that Dr. Jordan Peterson's psychological deconstruction of the narrative is incredible. Here are the links to part 1 and part 2 of his lecture (be warned, they do add up to over 2 hours). There is so much of the Lion King that is reflected by Moana that concerns adventure, hierarchy, order and heroes. For example, Peterson picks up on the archetypal idea of a hero going out into the desert after a society has fallen by virtue of its people, or mere entropy, that can be seen in various stories such as Exodus. This is, of course, seen in The Lion King with Simba journeying out of the Pride Lands and in Moana with our protagonist sailing beyond the bounds of the reef and into the rough, stormy seas. Moreover, there are concepts such as wise parental figures that guide the hero from the after life; lands that must be saved before the poison that threatens them entirely consumes all; young people learning of their faults and how to overcome them through responsibility as well as a dash of bravery and stupidity (which is what we see in the use of the sidekick: the chicken and then Pumbaa and Timon). With a more detailed exploration, a plethora of other parallels between these two films would become evident, but, these stories aren't one and the same - nor are they too similar like The Good Dinosaur is to The Lion King.

Moana separates itself from The Lion King by drawing upon the same archetypal hero myth, but selecting a female lead and a female-centric journey. As most will know, the archetypal male and female that pre-dates modern human civilisation are the hunter and the gatherer. Whilst males generally fit into the 'hunter' category and women the 'gatherer' category, these are not simple, irrevocably separate concepts. The hunter side of humanity is that which goes into the forest, into danger and darkness, and emerges with life-giving sustenance. The gatherer, too, collects these fruits of life, but in a more established and orderly domain. These two sides are needed to make a whole as, without them, the hunted can only fight between hunting and being hunted, and the settled can only defend what has already been established whilst it slowly atrophies. To sustain the whole, the hunters need respite and the settled need some avenue of exchange between the outside world and themselves. If we look to Moana, we see this exemplified perfectly.


Whilst it is suggested with this image and scene that stability and order need a foundation from which to grow from as the generations pass...


.... Moana's people used to be voyagers that would establish settlements for one group of settlers before allowing the another group to grow up and move on if and when they needed the freedom or required the resources. Both of these concepts kept in balance the gatherer aspect of their society as well as its hunting requirements so that the culture could grow deep routes, expand, flourish, explore new horizons and keep themselves a chance to stay alive no matter what came their way. However, one day, people seemed to take a step too far.



When Maui took the Heart of Ti Fiti for humanity and Moana's father lost his friend these heroes and adventurers seemed to make one tragic mistake: they presumed they had power that they did not. In such, Maui assumed that he could give the power of creation to people and Moana's father assumed that he could take care of his friend like he does himself. And from both of these mistaken assumptions comes the idea that people, in a way, must support themselves whilst remaining humble - and this is a key trend in this story; not only does a human have to lead the fight to restore order amongst the gods, but Moana has to initially go on her journey, as well as end it, alone. And through these steps and interactions, though they start out with much fronting and obnoxiousness, all parties involved grow warmer and more humble. This means that, whilst a hero doesn't have to remain entirely isolated and individual, there are integral parts of their journey that they have to face alone after learning from others.

Both Maui and Moana's father are dealt a harsh blow by this realisation and react in two opposing, but nonetheless negative, ways. Moana's father converts his people into a primarily gathering society; they stay on their island and do not venture into danger. On the other hand, Maui rejects responsibility; if he must do things alone, then he will only do things for himself. Both of these decisions are incredibly faulted as they stagnate life and leave it vulnerable to mortal threat. It is then Moana's job to teach these lost male archetypes how to care enough about others as to pick up responsibility, and also how to have enough faith in themselves to confront darkness and lead their people into new light.

It is at this point that some would project concepts of 'girl power' onto this film and leave it at that. However, there is a deeper reason for Moana, a female, having to assist and support male archetypes. As Peterson suggests in his Lion King lecture, there is an anima archetype in the hero myth. The anima and animus, as Carl Jung suggested, are masculine and feminine archetypes in the male and female unconscious; both male and females hold the opposite sex's archetype within their inner personalities. This is, in a way, a commentary on the concept that the male and female archetypes are fundamentally the hunter and the gatherer. It not only implies that we aren't merely polarised as either hunters and gatherers, but also that, for the individual to be balanced, they, just like a wider society, need to reconcile male and female virtues within themselves as to counter-balance the negatives of both genders; they must embody their self and its antithesis to be able to confront the world as a whole and evolving being. With Moana's father embracing his anima, his feminine side, to a degree that is becoming detrimental to his society, Moana must embrace her animus to an equally extreme degree to save it. As a result, to find balance, the daughter must take the place of the father - which is the complex profundity below the concept of 'girl power' in this movie.


Having taken the position of her feminine father by re-igniting the fire that kept her people thriving many generations ago, Moana then ventures out into the dark and dangerous ocean to find Maui. However, in the context of this film, who is this character and why is he important?


As we have touched on, Maui stole the Heart of Ti Fiti. Ti Fiti is the creator of life and, in a sense, is another version of 'mother nature'. This again extends our male-female, hunter-gather, archetypes, and in turn suggests that females breath life into the world whilst males, such as Maui, run about organising and re-positioning it. The mistake Maui makes, however, is that he does not respect the female archetype and allow her to retain her powers. Instead of leaving the act of creation in her hands, Maui attempts to take it into his own and give it to people as to please them. Among other things that we will come to, this creates a very expressive commentary on the colour symbolism of green.


In feminine hands, green can mean luscious life and vibrancy, but, as in this image of Maui...


... green can also represent envy and evil when in masculine hands. And this only emphasises the creationary aspects of the female archetype that are, in a way, responsible for creation - which males (should) organise structures and construct paths of freedom around. By ignoring this natural state of affairs, Maui turns the female archetype into a hell-ish one that near-destroys him, or, rather, makes him sleep on the couch for more than a thousand years.


This transformation of Ti Fiti into Te Kā suggests that the female archetype is at the centre of nature, and to destroy all that is good about nature is to leave all that is malevolent about it to rule; from flora and grass will rise lava and fire. And so, again, we have yet another element of this narrative that suggests that balance, especially between femininity and masculinity, is key.


Having confronted, in a very haphazard way, the chaos that flourished from imbalance that Maui put upon the world, and having recognising that they need one another because, whether they like it or not, they are bound by natural law...


... which is what the sea represents, Maui and Moana agree to work together.


In such, the pair not only warm to and teach things to one another, but agree to go into The Realm Of Monsters to confront Tamatoa, the giant crab.


As is quickly discovered, Tamatoa, much like Maui, is self-obsessed. And this is what Tamatoa's cavern of jewels represent alongside his eager willingness to talk about himself. That said, like their good female counter-parts, good males, by nature, serve others. Maui encapsulates this idea in seeing himself as a 'hero to all'. However, heroes can often find themselves in need of a shield as they do battle to serve others. Interestingly, Maui never had a shield...


... only his magic hook. Alone, and abandoned by his mother, it must have become the case for Maui that his ego had to become his shield, and thus the reason for his self-obsession is exemplified. Tamatoa exploits this, however, by keeping Maui separate from his weapon whilst tearing down his ego defences, claiming that his shield (the jewels on his back) is impregnable. What the journey into The Realm Of The Monsters then represents is Maui confronting his last remaining defence and failing - at least, if not for Moana, he would have failed. Moana's ingenuity, which protects Maui, leaves him feeling stupid...


... and a mere set of teeth in an otherwise fat head. However, Maui concedes because one of his core negative experiences, which gave him the need to stimulate his over-inflated ego, is starting to be challenged.


The straw that crushes Maui's back is the fact that his mother abandoned him; threw him out to sea (which ironically represents nature and creation) to die. Despite this, Maui begins to embrace the female archetype through Moana, and thus she becomes his shield - as in the cave of Tamatoa. It is then realised, upon much more personal ground, that Maui's purpose and shield is found in other people - just as Moana's is. And this exactly is why they need each other and fight for a group of people bigger than themselves.


The next step here is then for Maui to reassemble his multiple selves (which are characterised by the various animals he can turn into) and fight to restore order by confronting Te Kā.


However, things do not turn out very well. Not only does Maui come close to destroying who he believes he is (which is symbolised by the magic hook, which, further, is an encapsulation of the hunter concept), but Moana also fails to work with him as she believed she could do everything on her own after obligating Maui to help her. This is a pivotal moment for both characters as their trust of one another and even in themselves is shattered.


But, Moana is quickly reminded of just who she is; the ratio of femininity and masculinity within herself is reaffirmed and embraced, and so she ventures out alone.


Independence and bravery often aren't enough, however. After all, and as is made clear in the Planet Of The Apes series, a great king or warrior isn't merely an individual, he is the leader of a strong group. Moana reflects such a sentiment by also having Maui realise who he is: the sacrificial hero. So, not only does he return, but he gives up who he is, destroys his magic hook, to help Moana. Maui thus embraces the concept of wholeness; that he is only complete with Moana by his side.


There is another big "however" though. Maui and Moana having been fighting the wrong fight; they were trying to eradicate natural destruction, fire, by itself. As is suggested by the fact that Te Kā cannot go in water, the positive aspects of nature has a way of extinguishing the negatives: good trumps evil. As opposed to the blanket destruction of destruction, this is why the feminine, creationary, aspect of nature needs to be re-instilled...



With nature in balance, there is again order; Te Kā becomes Ti Fiti; Maui again becomes a hero; Moana retakes her position as tribe leader; her people become voyagers again. This prevents darkness and poison encroaching upon light and, though evil is never fully destroyed in this film, there is peace. And such is the profound beauty of Moana. This is a film about managing the conflicting elements of the self, of others and then of nature as to harmonise light with shadow in a world open and peaceful enough for exploration, bravery, compassion and a pinch of naivety.

To conclude, whilst The Lion King concerns itself with the reconstruction of the heroic male archetype, Moana is focused on the revivification of the great female archetype. This, in my view, makes them very closely akin and masterpieces in their own regards. But, these are just my thoughts. I'm sure there's plenty more to be said about this film, so, what are your thoughts on Moana?

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Those who have been following the blog for some time now will know that Moana marks the end of the Disney Series. Started way back in May of last year, we began this long journey across more than 3 dozen Disney and Pixar films. Now that we're here, I have to say thanks to anyone that has followed me along this road. However, this is not necessarily the end of the series. For more on this, make sure you check out the blog news that will be up by the end of the day.







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20/09/2017

Alien: Covenant - Profound Parables vs. Cautionary Tales vs. Pointless Cynicism Pt. 2

Quick Thoughts: Alien: Covenant (2017)

A colony ship intercepts a signal from an Earth-like planet.


Recently, we covered Prometheus. Whilst this was a faulted film, I thought it was pretty stunning thanks to its subtextual implications. (For more on this, read the post). I've just seen Alien: Covenant with the hopes that this approach to story would continue and Prometheus be fleshed out and completed. Unfortunately, Alien: Covenant was just a disappointment. Everything smart about Prometheus is literally killed off; all of our questions concerning the Engineers and the humans, with their creation at hand, David, confronting them, gone. At best, this narrative tries to suggest that David becomes both Cain and the devil by killing his brother (who was better than him) out of vanity and by betraying his creator, choosing to rule in hell rather than serve in heaven. This only extends the narrative of Prometheus by prolonging and intensifying David's misunderstanding of what it means to create. But, why was this decided upon? What happened to Elizabeth? Didn't anyone learn from the first film?

Whilst Prometheus was slightly cynical in its storytelling with the utilisation of dumb characters, Alien: Covenant replaces many of the dumb characters and decides to simply have them destroy things and be destroyed, reducing the narrative to flashing lights, empty gestures and pointless cynicism. In such, the crew aboard the colony ship learn absolutely nothing and are only tested in respect to having to run away from things that want to kill them. There is absolutely nothing of worth drawn from any character, apart from David, in this film. Not only do they add nothing to the story, but they are bland and entirely forgettable. The only compelling element of the lead, who I don't care to look up or even try to remember, is that she kind of resembles a cheap Demi Moore. Beyond this, there was just a bunch of mundane actors shuffling around in space suites or being killed off before we're given any reason to sympathise with them. In short, the writers of this film need to be ashamed of themselves. Truly ashamed.

The only positive of Alien: Covenant is that the aliens sometimes look pretty cool - sometimes not though. Added to this, without comparison to any other Alien film (which is something this film cannot be free of), this is quite passable, just a little boring. There are a few moments of nice direction and cinematography, but everything was done better in Prometheus. This is not a creepy film, it is not worth being called a sci-fi horror. Alien: Covenant is just dumb ideas leading up to a pointlessly loud finale. In the end, I'm truly flabbergasted that Scott would be apart of this film - and after making Prometheus. Ultimately, I've wasted my time with this movie, and have had my hopes dashed for anymore Alien films. That's not to say I won't see the next one. I'll still see it, but without much optimism at all.







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Sensei Redenshon - Rust &

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19/09/2017

Sensei Redenshon - Rust &

Quick Thoughts: Sensei Redenshon (2013)


Made by German Gruber Jr, this is the Curaçaoan film of the series.


Sensei Redenshon is not a terrible movie, it could have been a lot worse, but, for what it is, it's merely mediocre. This follows a fighter who accidentally killed a man during an underground fight and was imprisoned for 10 years, leaving behind his son. A decade later when he is released, he tries to reconcile with his son, but he has followed in his footsteps to become an underground fighter like his father. Much trouble ensues when bad blood resurfaces, putting us on the track of the average martial arts movie plot.

If the action scenes in Sensei Redenshon were more than a few notches above completely amateur, then this film would have been engaging. However, the poor stunt work and direction do not create much verisimilitude and fail to create any sense of tension, grit or weight. The action scenes are then slow, unimaginative and entirely unengaging. Bloating out the run time is the mentioned father-son conflict - which there is very little to note about. And this leaves much of this narrative an amalgamation of empty plot beats, strengthened only by some brilliant cinematography and landscape shots. All of the genre elements are clichés that imply the director-writer-producer has spent too much (or not enough) time watching martial arts movies. If Gruber was to watch any movie, he should have seen Rust & Bone. This, too, is a martial arts movie of sorts that features relationship problems intertwining with fight scenes. However, there is no attempt in Rust & Bone to capture the spectacle of a martial arts film like there is in Sensei Redenshon; if there was, I think this film wouldn't have worked. The direction around the action scenes of Rust & Bone is primarily concerned with the emotional meaning of a fight, and so all comes back to the central drama. If Sensei Redenshon's narrative chose to focus on either the drama or the action through the script and direction, then this could have been a much better film. In such, if this was cut down to 70 minutes and the action scenes were all that mattered, this could have been good fun. Conversely, if the fight scenes were all side-notes and the characters were what really mattered, maybe something more meaningful could have emerged from this.

All in all, I spent more time waiting for Sensei Redenshon to be over than anything else. Again, this is not a terrible movie, it simply lacks character, substance, heart, originality, vibrancy, voice and punch.


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Every Year In Film #24 - The Great Train Robbery

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Every Year In Film #24 - The Great Train Robbery

Thoughts On: The Great Train Robbery (1903)


Today we explore the development of lasscinema and continuity.


Today we'll be taking a less intense, yet focused, approach to a topic by concentrating on Edwin S. Porter's role in Edison's Manufacturing Company and his film The Great Train Robbery, as opposed to assessing a wide swath of films and taking a broad look at a career. So, in talking about this topic and film, we'll be discussing the still-flourishing American cinema and the development of continuity.

The last time we talked about early American cinema and The Edison Manufacturing Company concerned 1893, Dickson, Heise, Kinetoscopes and The Black Maria. Since then, much has changed in the company and the American film industry. Firstly, Dickson left Edison's company in 1895 to start Biograph (a.k.a The Biograph Company, or, American Mutoscope and Biograph Company). This would go on to become one of the most integral American film companies in the first half of the silent era with D.W Griffith and performers such as Mary Pickford and Lilian Gish being the faces of the company. With the emergence of Biograph came new competition for Edison. This saw a notorious conflict emerge in the New York film industry (Hollywood is still a patch of farms, ranches and humble homes at this point). The conflict between Edison and anyone in America trying to make films was all to do with patents. Edison essentially believed that, because he owned the rights to the most successful filmmaking devices (cameras, projectors and film stock) in America, he, singularly, held the right to make films. This, especially to the modern day person, is like an painter patenting paint brushes, easels and oil paints and then claiming the soul right to the practice of painting. As absurd as this sounds, because cinema was not - at least on a governmental level - recognised as an art (and wouldn't come close for decades), the courts essentially favoured with Edison, granting him what was essentially a monopoly over all film production. Nonetheless, competition was out there, and it was strong.

There are many tales of the New York film industry in its earliest days, a lot of which concern hired goons smashing camera equipment, roughing up and threatening independent filmmakers on behalf of Edison's company, who, seemingly so, had decided to police 'their' industry themselves. Edison did, however, form the Motion Picture Patents Company in 1908. This was the establishment of a slightly more complex monopolistic entity that merged many of the New York film companies under one trust. This meant that companies such as Biograph wouldn't come into conflict with other studios, and also wouldn't have to work between the lines of copyright law by, for example, using 70mm film format as opposed to the standard 35mm. However, independent filmmakers that weren't apart of the Edison Trust were still having a very hard time, which signified the start of Hollywood - a topic we'll return to at a later date.

All the way up until the WWI era, Europe still dominated international cinema with France, Germany and Sweden making the best films, producing the best artists and, generally, accounting for most financial success. This will be no surprise to anyone, especially in regards to France, as it is almost impossible to talk about early cinema, its industries and filmmakers, without, at the very least, mentioning the Lumiéres, Méliès or Pathé. So, whilst the American film industry was still flourishing, one of its main attributes was the distribution of European products. This was often done illegally, and Edison's company was certainly a part of this, until the Motion Picture Patents Company was formed and European companies such as Pathé and Méliès' Star Film company (who were apart of the trust) could regulate and prevent the piracy. Whilst the The Motion Picture Patents Company would go on to be dissolved and Edison's monopoly disintegrated, the first couple of decades of American cinema was very much so focused on mass commercialised film production and a bit of fighting on the side.

As we know, cinema started with simple shorts (dances, jokes, vaudeville acts, actualities, street scenes, etc.). Around 1903, however, there began the heavy development of narrative, long-form cinema. This was motivated by numerous sources; audiences getting bored of monotonous shorts; studios wanting to attract larger audiences; filmmakers wanting to test themselves and the form; distributors wanting to sell more feet of film; exhibitors wanting to make more money off of longer programmes and bigger audiences. Much of this saw the kinetoscope parlours replaced by the nickelodeons. These were generally converted storefronts (films would also play in vaudeville theatres) that would seat anywhere between 200 to 1000+ people who all paid about 5 cents (a nickle) to sit in the Odéon (a roofed theatre). Programmes often ran at around 15 minutes, and would cycle through street scenes, trick films and dramas with an accompanying piano, sometimes percussion, too, but could also involve various live performances. The nickelodeons would, however, eventually be outmoded by the form they helped develop: the longer narrative film. This was because the small rooms and hard chairs were not very comfortable places to be for prolonged periods. Moreover, these facilities weren't very well regulated - and this was the case abroad, too - and so could prove to be deadly places (as we discussed when mentioning the infamous fire in Paris in 1897 that killed over one-hundred people). As a result, better establishments and eventually cinema palaces emerged to become a symbol of the prestige of the greatly evolved form of art and entertainment as we moved towards and into the 1920s.

Before we can come anywhere near this, we need to come all the way back to 1895. After Dickson left Edison's company to start his own, William Heise became head of production. Soon after, in 1896, James H. White took Heise's position. White would hire an electrical expert to aid with the company's expansion as they were working on projectors (the Vitascope) and, later, moved to a new studio. This man was, of course, Edwin S. Porter.

Porter had worked with electricals from a young age and would work as a merchant tailor until 1893's economic depression, "The Panic". After filing for bankruptcy, Porter enlisted in the U.S Navy where he would further develop his skills concerning electricity and communications. Following his four year service, he briefly joined an agency that marketed Edison's films and equipment, Raff & Gammon. This marked his entry into the early film industry, which is where Porter remained, in some shape or form, for the majority of his career. After working in the Edison agency, Porter would become a travelling projectionist for a rivalling machine, the Projectoscope - which was initially seen as a perfected Projecting Kinetoscope. For a few years, Porter would travel throughout North and South America as well as the West Indies with this projector, showcasing films as a travelling exhibitor, sometimes being promoted as Thomas Edison, Jr. In such, as innumerable entrepreneurs would be, he was participating in the spreading of cinema across the world, often projecting films to people who had never come into contact with them before.

Porter would return from his travels in 1898. In this year Edison had licensed the Eden Musée, an amusement park in New York, to regularly show his films. This would make the Eden Musée one of the first entities in America to regularly and officially showcase moving pictures. Porter would work here as a projectionist and programmer, and soon became an integral part of the park's development, putting on programmes that would draw and affect large audiences. One of the most notorious periods of this time concerns the Spanish-American war.

Throughout America and even Europe (Méliès was reconstructing news reels, for example) the Spanish-American war became a particular focus for filmmakers. After all, cinema wasn't really thought of in the same respects as the modern day; the cinema was not yet a place of high entertainment, a place where, in its most prestigious form, you'd have to dress the whole family up to visit for the night. The cinema of the 1900s has often been compared to newspapers and magazines. The programmes that Porter would be constructing, which were made up of street scenes, splices of news actualities or reconstructions, and then various types of narrative and spectacle films, would emulate and bring to life newspapers that not only informed, but also entertained audiences with a variety of articles. So, much like the then-contemporary newspapers, cinema utilised current events like the Spanish-American War to rouse audiences and provide information (the reliability of which could be very questionable). This, of course, was a long-standing tradition, but it was the Spanish-American War that was one of the first instances with which cinema proved itself to be an influential form of mass media. Porter, all the while, would then be screening films from Edison and Biograph, who were competing over the highly lucrative 'war film', to ever increasing audiences.

After the Spanish-American War ended in the summer of 1898, cinema attendances in Manhattan were dropping off as no longer was there a strong motivation to go to the cinema every day. Attendances remained low for companies such as Edison's until the turn of the century. In this period, Porter would still be working at the Eden Musée as a projectionist and programmer as well as an engineer of motion picture devices, but would soon be hired to work in Edison's Manufacturing Company. It was then in 1899 that Porter decided to work for Edison because many of his filmic devices had been destroyed in fires and the economic climate didn't seem too sympathetic for more travelling showmen. To earn his way, he turned to a company who he respected and was at the heart of his industry. But, as implied, the company was not in very good shape around 1900.

Tied up in legal battles over patents with Vitagraph (which was, along with Biograph, was one of the most important American filmmaking entities in the silent era), and unable to produce enough commercial draws, Edison's Manufacturing Company was actually in pretty bad condition. It was clear that the company then had to re-structure and improve. Porter became a significant part of this in 1900 as he worked on projectors and cameras, re-designing and tweaking them so they could better compete in the market place. This is, of course, where he'd draw upon all of his experience as an electrical engineer in the navy and as apart of the Eden Musée, but this was only one element of the company's re-structuring. It was in 1900 that a new studio, a glass-ceiling warehouse, was established.


It's this new facility that begins to resemble the archetypal silent film studio that would be seen in films such as Singin' In The Rain. However, Edison's studio was quite different from the others of its day. Companies such as Biograph and Vitagraph worked on rooftops, in open air studios.


This was of course to escape the rush of the city, but also to capture as much sunlight as possible. After all, electrical lighting wasn't very wide-spread, nor a standard, in this period. Lighting was initially only feasible with the sun. For instance, the Black Maria would have a roof that would open, rails that it could rotate on to stay in line with the sun and heavy curtains that would have to be drawn with gaff poles (long poles with hooks on the end).


Those that pulled the drapes, the first versions of lighting crews, were then called 'gaffers', which is a term that has stuck to this day for those that work in lighting. However, what would have gave companies such as Biograph a lot of trouble in their rooftop studios would have, of course, been weather. In France, Méliès would have solved this issue with his glass studio, so that, come rain, wind or sun, the studio wasn't in jeopardy. Edison took a similar approach with his new studio and such marked the further development and expansion of film production.

Despite little experience as a cameraman, only with expertise in projection, engineering and programming, Porter was soon put in charge of this studio as Edison was in need of a camera person and a producer. He would quickly prove himself to be able to maintain the studio, making films alongside other employees such as James H. White, J. Stuart Blackton and George S. Fleming. It has been noted by Charles Musser (author of Before The Nickelodeon, a highly informative book on Edwin S. Porter and Edison's company), that Porter worked in a collaborative production system. As we first discussed with our look at Segundo de Chomón, there was a new wave of filmmaker that emerged from the 1900s, a generation who weren't the very first filmmakers to touch cameras, but learned from those before them. Porter, too, was apart of this wave; he not only spent many years consuming films, but would work closely with those that had been in the industry longer than he. This gave him certain advantages as well as motivations to progress the form.

Porter's first few years of film production, which we won't delve too deeply into, further evidence the idea that early cinema was, in many respects, like a motion picture newspaper. He not only re-created/dramatised news stories and shot street scenes, but would bring to life satirical articles and take direct inspirations from cartoons strips. But, one of most important aspects of Porter's first years of filmmaking was certainly his participation in the shifting practices of editing. As he would have been very familiar with, programmers in the late 1890s would purchase one-shot films from agencies and then create something close to narratives with them. For instance, in the Spanish-American War period, Porter would gather various on-location shots depicting different stages of, for example, the explosion of the battleship Maine, and compile them into a chronological narrative across time that showed the consequences and peripheral happenings around the primary event. His programmes are said to have been so good that they would cause audiences to cheer patriotically in the theatres. Of course, this had much to do with the basic content of the films, but its organisation, as we would be very familiar with in the modern day, is a key influence on the reception of film. So, it was as a programmer that Porter first came into contact with 'editing'. However, with the turn of the century things began to change.

Around 1900, filmmakers would begin offering exhibitors a selection of short films that could be purchased pre-programmed; they were edited into an order that the filmmaker intended for a certain effect. Porter was one of these filmmakers who, for instance, would provide a package of panoramic shots of a prison that would precede the staged Execution of Czolgosz (who assassinated President McKinley in 1901). This was an integral step in the evolution of editing as, at this point, most editing would be done in camera with trick shots of various kinds. Most of the actual cutting and assembly would be done by the exhibitors, but, with this paradigm being taken out of their hands, filmmakers were granted further artistic powers that opened up innumerable possibilities with multiple-shot narratives.

With this hugely important step taken, filmmakers like Porter would begin further developing multiple-shot films. Let it be reiterated, however, that America wasn't necessarily on the forefront of film innovation. Méliès, for example, would be the first to utilise dissolves to bring together numerous scenes in 1899 with his version of Cinderella. Moreover, British filmmakers such as George Albert Smith would be playing with various shot types and perspectives in sensational films such as As Seen Through A Telescope and Grandma's Reading Glass. Porter, on the other hand, was a little more cautious with his use of cinematic language around 1901-02. The typical approach to cutting, say for instance, cutting from an exterior shot to an interior one after a subject has walked in the door, always had a delay that often ensured the two shot types were seen as separate (and such was the function of dissolves, too). As he began to make more complex films, telling classical stories like Jack and The Beanstalk and constructing comedies, Porter would become even more cautious with this kind of cutting, and so would begin repeating action. He was inspired to do this by Méliès', A Trip To The Moon (which he pirated and duped for Edison).


As most will know, this iconic shot of the bullet hitting the moon in the eye is followed by repeated action: the bullet again landing on the moon's surface. In 1902, this may have helped audiences keep with the narrative, but, in the modern day, you would expect cross-cutting, a cut on action or simply no repetition. Nonetheless, Porter saw this as a form of continuity editing, editing across new and different spaces in time, to reshape his filmmaking approach around as to develop multiple-shot narratives that could move through space and time with greater agility.

In late 1902, Porter then makes his second most famous film, Life Of An American Fireman, which would be released in early 1903.


The version of this film you just watched is a giant misrepresentation of Porter's work. With the final sequence, as the fireman carries the woman out of the window, there is a series of cross-cuts on the action. Porter never edited his film in this way. This version was cut together at a later date, probably in the 1930s, when this kind of cutting was the norm. The original Life Of An American Fireman would have held its interior shot until all action was completed and then repeated it with the exterior view:


What this is an indicator of is Porter's 'continuity'. Whilst he was joining shots together and utilising multiple angles of action, his work still required sophistication and for it to be accepted that audiences could keep up with more complex cinematic language.

It is at this point that we come to our subject for today, The Great Train Robbery. After A Trip To The Moon, this is probably one of the most iconic early silent films, and, in such, it has gained some mythos - which is to say that all that is said about it isn't entirely true, or is slightly exaggerated. But, such is to be expected. The Great Train Robbery wasn't the first narrative film, nor was it, in many senses, the most complicated film to have thus far been produced, and it was not necessarily the first western either. The Great Train Robbery was is a milestone film, and almost certainly one of Porter's most complex and sophisticated pictures. Moreover, it is an early example of a film made up of numerous shots that could be followed despite its unconventional structuring. And though this can't be considered the first 'western' as films meant to capture the old west such as Annie Oakley and Bucking Bronco were being made ever since 1894, it is generally accepted as the first epic western that popularised the genre. So, in many senses, a film such as A Trip To The Moon is far more impressive than The Great Train Robbery as its techniques are far more complex and it of course predates (and even inspired) Porter's film. Added to this, British chase films such as A Daring Daylight Burglary also pre-date and inspired Porter. So, whilst the tricks present in A Trip To The Moon are far more elaborate than those in The Great Train Robbery, the narrate structure of A Daring Daylight Burglary is just about as complex - though not as long - as The Great Train Robbery's. Assuming most will be familiar with A Trip To The Moon already, let's take a quick look at A Daring Daylight Burglary...


What is so impressive and important about this film is the multiple, sometimes parallel, plot lines; the burglar breaking into the house; the child running to the police; the group of police chasing after the burglar; the injured police officer meanwhile being taken away in an ambulance; the police catching up with and then arresting the burglar. This is one of the most significant steps in film structure as cinema was becoming more dexterous in its sculpting of time. In such, earlier multiple-shot films such as Cinderella from 1899 would follow one time-line from beginning to end; it would be somewhat free to jump ahead in this time-line, but it would be followed linearly and singularly with dissolves. A Daring Daylight Burglary doesn't move forward in one time-line, instead, it will select a couple of connected plot-lines and jump backwards and forwards between them as we assume other events are still on-going. The filmmaker now then becomes a plate spinner of sorts. Whilst they wouldn't be spinning plates in the manner in which is done in hyperlink films such as A River Called Titas, Nashville, Pulp Fiction or Magnolia, filmmakers such as Frank Mottershaw (who made A Daring Daylight Burglary) and soon after, Porter, would still be guiding an audience through multiple strains and patches of space and time in a 'juggling' capacity.

Having likely seen an example of cross-cutting in A Daring Daylight Burglary, Porter would expand and Americanise it with The Great Train Robbery. When we then watch this film, it is important to then recognise how Porter utilises multiple causal and connected plot-lines as well as some special effects (composite editing, stop tricks, colouration, etc.). It is the combination of these technical elements into a, contextually, expansive narrative that makes The Great Train Robbery a milestone film. (Click here for a colourised version with different music).


Not a first and not perfect (the camera movement is not very refined at all), The Great Train Robbery still contains Porter's segregated continuity which turns shots into separate scenes on the same time-line, and a general lack of film language par the final iconic shot that was meant to shock audiences, and was placed in the end, as opposed to spliced into the shooting sequence, as not to confuse audiences. However, the cross-cutting, or parallel editing, in this film is far more integral to this narrative's plot than it is A Daring Daylight Burglary's. After all, there is only one segment of cross-cutting (the boy running to the police) in Mottershaw's film that advances the plot. The second parallel plot, the inured police officer being taken away, is somewhat tangential. It could be argued, however, that this choice was far more sophisticated than any seen in The Great Train Robbery as it gives some motive to the officers chasing the criminal and appealed to the audience's emotions. There is nonetheless much more going on in The Great Train Robbery, and for the way that everything within is managed, the iconic nature of this film is more than understandable.

In essence, The Great Train Robbery, whilst it was not a strike of ingenious originality that came from nowhere, signified a new and expanding narrative cinema that was integrating the idea of "meanwhile" into its structuring. This would welcome new cinematic language and opportunities to create drama and spectacle on an unprecedented emotional scale that would be best represented by D.W Griffith's iconic parallel action chase scenes that roused and engaged audiences.

Concerning Porter, The Great Train Robbery represented the pinnacle of a long career both artistically and critically. As Edison's studio continued to expand, he employed a mass manufacturing business plan that paralleled that which you'd expect to see in a production line factory. Porter was then making 7-15 minute narrative films every 3 days, and he did not like this very much as he felt that he didn't have the time or means to properly execute a substantial film. Whilst he made some notable films after 1903, films such as The Kleptomaniac, Dream Of A Rarebit Fiend and Rescued From An Eagle's Nest, he never again made significant evolutionary steps, instead, would focus on separate elements of filmmaking such as structure (as with The Kleptomaniac), special effects (as with Dream Of A Rarebit Fiend) or drama (as with Rescued From An Eagle's Nest). He was met with differing responses to his films, for instance, Rescued From An Eagle's nest was not received very well and is only so notable in the modern day as this featured D.W Griffith in an early acting role, and never integrated multiple approaches and techniques into his films. His choice to not evolve eventually had him demoted and then fired from Edison's company. He would nonetheless work in other studios, making films up until 1915. From here on, he would serve as the president of the Precision Machine Company who manufactured Simplex projectors, and even when he retired in 1925, would continue to work on electrical appliances and devices, securing multiple patents. By the time he died in 1941, Porter was more or less forgotten, which is not an unfamiliar story. Whilst very little is known of the man himself as few public records were kept and he had no children, Porter's legacy developed over time with his most iconic work being referenced in films such as Butch Cassidy And The Sundance Kid and Goodfellas.

To conclude, what Porter's The Great Train Robbery represents above all else is a turning point in American and international cinema that saw longer, more complex and expressive narrative films become commercialised and sought after by producers, exhibitors, filmmakers and audiences alike. So, thus we take another important step along the evolutionary road of moving pictures towards the feature film and the 'first cinema'.

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End Of The Week Shorts #23

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17/09/2017

End Of The Week Shorts #23



Today's short: The Pearl (1929), The Mask of Zorro (1998), Valentin de las Sierras (1968), My Neighbour Totoro (1988), A Song Of Love (1950), It Happened One Night (1934), Now! (1965)



The Pearl is a magnificent surrealist short, one which projects the structure of the dream quite seamlessly and without much spectacle and distraction (which is not a judgement, for better or for worse, but the approach works very well as this is a very coherent narrative). In such, this follows a man who wants to buy a pearl necklace for his wife, but keeps getting lost on the way to delivering it to her. 
Much like Un Chien Andalou and The Seashell And The Clergyman, The Pearl concerns itself with sexuality and the conflict that can arise between men and women. The result of this is a highly affecting and immersive narrative that feels precariously balanced between chaos and haphazardness. Through association, watching The Pearl can then have you doubt your, or become accusative in, recognising the apparent themes of materialism, hope, infidelity and weakness that clash throughout this story. 
For this, The Peal is a film I certainly recommend.



The Mask Of Zorro is a pretty harmless film and quite a good time. 
I must have seen this about a dozen times so far - and for no particular reason. In such, there's nothing truly spectacular or even notable about this film; the performances are good, but they can be stiff at times (especially Hopkins); the action is exciting, though nothing awe-inspiring; the story is unremarkable beyond the fact that it can sustain your attention; the direction is competent, though the cinematography is a sometimes romantic to the point of contrivance; and the characters are all fairly well drawn out, but heavily rely on the charisma of the actors playing the roles (Zeta-Jones and Banderas steal the show). 
All in all, The Mask Of Zorro is quite an inconsequential film and nothing to write home about, but, far from insufferable.



Valentin de las Sierras is seemingly an impressionistic short film, one that portrays its world through extreme close-ups that imply minute and intricate sensory details. This is layered over an old Mexican corrido (a narrative song), played and sung by a blind man. 
The image, in many ways, becomes subservient to the sound design in this narrative, as shots only add visual context (and little of it) to the complex, multi-layered soundscape. In turn, this is a story told primarily through sound with, somewhat ironically, the aid of moving pictures - cinema - that imply what it may be like to be a blind man. 
Considered by some to be Bruce Baillie's masterpiece, Valentin de las Sierras is certainly a film worth watching--and listening to.



A truly magnificence film and one of Studio Ghibli's best, yet most simple. 
Despite the simplicity of its story and its setting, My Neighbour Totoro has wonderfully intricate animation that manages to embed so much personality into its characters, and a story that, without melodrama or sentimentality, captivates an abundance of emotion. As a film about a fear of loss, My Neighbour Totoro explores friendship and imagination in a capacity that merges the bitterness of life with a naive beauty. The result of this is something that can be described no better than magical. 
As much as I appreciate Disney as a company that, for almost a century, have produced some of the best animated movies in the world, it is films like My Neighbour Totoro that make it overwhelmingly clear that there is a lot more to the world of narrative animation than Disney. 
If you've not seen it, you're in for a treat. 
**The English dubbed version is good, but the original Japanese version is better.




This is a short film I've seen twice now. On the first watch, I didn't know what to say; this is a film about gay men in prison who communicate in strange ways (masturbation seems to be one of them) and dream of escaping whilst being spied upon and abused by a guard. 
On the second watch, I'm still a bit lost for words. There is certainly a commentary on love and communication, and this is clearly centred around the suppression of homosexuality, but the abstract elements of this narrative didn't strike me with much more than implications of desperation. This is shot very well and the sound design is quite immersive, but the significance of A Song Of Love seems to be implied by its censorship and graphic depictions of homosexuality in 1950. 
If any of this interests you, this may be worth watching.



It Happened One Night is just one of those films I can watch time and time again. A quintessential 30s film, Frank Capra film and romantic comedy, one that was doused in legend and acclaim from its release, It Happened One Night has influenced countless films and has been subject to multiple remakes, rip-offs and parodies (there are even many Indian adaptations of this). But, despite all the noise, It Happened One Night is simply a great film. 
Without being too overt of a pre-code picture, It Happened One Night is a perfect example of a film that giddily leaves you running between emotions as the narrative plays you like a musical instrument. Smart, touching, hilarious, suspenseful, adorable and cheeky, this is the height of Old Hollywood escapism and fantasy, and, without cynicism, this is a masterpiece of sorts; it's not an Ingmar Bergman picture, but a masterpiece of entertainment that seemingly set the blue-print for the rom-com genre. An absolute must-watch.



Now! is a short political film made by famous Cuban filmmaker Santiago Álvarez. This is an assemblage of various images and news reel clips depicting racial discrimination and violence during civil rights protests, put to a song by Lena Horne. Embodying quite the opposite of 'subtle filmmaking', Now! is then a call for action and revolt. 
Álvarez's approach to filmmaking has been coined, and Now! is a perfect example of this, "nervous montage". This implies that his frenetic and fervent messaging is, in itself, seemingly hysterical, but it is only so for the purpose of rousing the audience in the same respect. What Álvarez then does with this film is unabashedly embrace the propagandistic nature of his cinema and his approach to montage, alienating those who could not be affected by it and invigorating those who are. 
An interesting piece of film history from one of the founding filmmakers of Cuban cinema, Now! is worth a watch:



16/09/2017

I Am Cuba - A Technical Masterpiece

Quick Thoughts: I Am Cuba (Soy Cuba, 1964)

Made by Mikhail Kalatozov, this is the Cuban film of the series.


I Am Cuba is, in many ways, a masterpiece. It's a story told in four episodes by Cuba, the island, itself. But, this is not an objective film, instead, it is highly political--even a piece of propaganda. It was funded by the Soviet government (made by a Soviet director) in the interest of promoting socialism and the Cuban revolution. However, this film was received badly in both Cuba and Russia, and would later be discovered in the 90s. What is so striking about this film is the camera work. It needn't be said, but... awe-inspiring. For the first 3 episodes, the direction and technical work embody the concept of an ethereal being telling a story wondrously, taking work that Welles would do in segments of Citizen Kane, The Touch Of Evil and The Magnificent Ambersons, and putting into a 140 minute experiment. In the fourth episode, things drop off, and such seems to be a consequence of how fantastically shot the third episode is. But, the best way to describe the cinematic language of this film is to say that this would be a wet dream of André Bazin's. The realism imbued into the long shots, the 'truth' captured by the close-up impressionism, the fluidity of the seemingly alive and conscious frame, all come together to create a liquid tapestry of omnipotence, one that transcends much of the politics.

The only draw backs of this film for some may be the pacing. I found this no issue at all. The story didn't amount to much (though, the second episode is very memorable) in my view, but the technical achievement of this film is utterly immense. I Am Cuba is a film to be found and then beheld. A technical masterpiece.

UPDATE: Click here for another film from Cuba.

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The Good Dinosaur - World & Story

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15/09/2017

The Good Dinosaur - World & Story

Thoughts On: The Good Dinosaur (2015)


The asteroid that took out the dinosaurs 65 million years ago misses Earth.


Whilst the similarities between The Good Dinosaur and The Lion King can get to be quite absurd, I think this is an excellent film. In the story department, The Good Dinosaur hits all the archetypal beats of a story about a reluctant adventurer rising to the challenges of the cruel and bitter world to return home and become a 'king', a 'good king'. This story is told with a precise understanding of itself, and so is, in many senses, a revised version of The Lion King (which, itself, is a re-telling of Hamlet). And whilst, in the realm of character, The Good Dinosaur starts off on shaky ground, characterisation strengthens as the narrative progresses. If we were to be honest, however, story and character are not too important in this film - at least, story and character are not as important as the aesthetics are.

The Good Dinosaur, whilst it is an impossibly beautiful and detailed work of animation, is a slightly worrying film to me. Pixar have always been the computer animation company, but, as we have discussed before, there is a 'Pixar standard' of story and character. Thus, what has come to be expected of Pixar by now is that the animation builds a unique world which can be populated by highly engaging characters and brought to life by an affecting story. This is certainly found with films such as Monsters Inc, Ratatouille, Toy Story - and The Good Dinosaur to a great extent. There is, however, a strong push within The Good Dinosaur for immaculate animated photorealism, and it is captured by the pristine landscapes and shrubbery of this film - which the direction is entirely focused on showcasing, and for good reason - but not the character design.

What is then worrying about this novel showcase of new technological heights is that character and story are taking a back seat. This isn't so obvious within The Good Dinosaur as the characters and story are very strong. But, it doesn't feel that much work has gone into the fundamentals this story, however. Rather, The Lion King was boiled down to its basic beats so that storyboardists could figure out as many opportunities as time and resources would allow for the animators to show off. From this point, this archetypal story of anarchy (the pterosaurs and nature) fighting order (Arlo with his developing higher ideals) and good fighting evil is told very well, and with expressive pure cinematic language that does not rely on narration or much exposition. (Also, much like Cars, this takes inspiration from classical Westerns). However, what is the point of telling this kind of story, however well, in a world where an asteroid didn't hit Earth 65 million years ago?

This is the conflict I come to when watching this movie; it looks awe-inspiring good, and the story is truly effective despite the lack of originality, however, the story feels detached from its world. In Monsters Inc or Ratatouille, for example, we see the worlds constructed in a manner that implies story. In Monsters Inc, children are exploited for their screams and are seen as a hazardous danger. So, why not have some of the top scarers be confronted by a toxic child, realise otherwise, and change the world? In Ratatouille, rats are perceived to be dirty rodents that shouldn't be anywhere near a professional, respectable restaurant. So, why not follow the story of a rat who believes that anyone can cook? What we see in these films is the world creating a thesis, an idea of how things are supposed to be, and characters being antithetical to this. When the world and character collide, we get a new synthesis, which is recounted over a story. We find this paradigm in many ingenious films (outside of animation, Yorgos Lanthimos is a master of constructing these worlds), and the consequence of this formula is often a highly immersive and expressive film that reflects much about individuals and wider society.

The most simple version of the "character vs. the world" narratives are the basic fish-out-of-water stories. Disney have capitalised on this endlessly with films such as Snow White, Dumbo, Bambi, Lady And The Tramp, The Little Mermaid, Beauty And The Beast... the list goes on and on. What all of these films have in common is a main character who feels alienated by their society and/or wants to be leave it (to be free). These stories aren't very different from the likes of Monsters Inc, Ratatouille, or, to pick up on other great "character vs. the world" stories, Lilo & Stitch, Peter Pan, Pinocchio and The Incredibles. However, these films do separate themselves from the likes of Beauty And The Beast and The Little Mermaid as the way in which the characters interact with their worlds is, in itself, and to varying degrees, profound and unique. We can understand this by explaining two films in the simplest sentence we can and then reflecting upon the story that exists beyond them. Our first example would be The Little Mermaid: A young mermaid wishes she could marry a human Prince. Secondly, Pinocchio: A puppet is turned into a real boy.

With both of these films, there is an implied conflict between character and world, a thesis (the world with its rules) and an antithesis (the character who does not fit in it). However, though Ariel, the mermaid, doesn't necessarily fit in on land, nor at sea (and this is almost a pun of the "fish-out-of-water" film), the tension of this film doesn't really capitalise on the existence of these two worlds and their inherent differences. Instead, The Little Mermaid is pretty much another teen movie; it is not stupid and I think it has some clever commentary on being a teenager that we have explored, but, this story wasn't in dire need of the mermaid-human conflict; two kids from two different families, cultures or towns would do - and this is a story that has been told in a thousand different ways (Romeo and Juliet would be the archetype). If we look to Pinocchio, however, the profundity of this story is deeply embedded in the conflict between a real boy and a wooden puppet; this citation itself implies much complexity. So, the world, and its rules, around Pinocchio are the source of what makes this film great. To again contrast, with The Little Mermaid, the world building isn't too integral.

What we're beginning to pick up on here is how world building can be used as a powerful narrative device. However, I am not suggesting that films can only be good if they use world building in such a way. For example, The Lion King, just like Beauty And The Beast, does not utilise world building as a narrative device to the extent that Peter Pan or Pinocchio do. Nonetheless, all four of these films are excellent, and so differ in their approach to story to only create various kinds of films, not necessarily better or worse films. We bring up this paradigm of storytelling, however, to discuss the conflict within The Good Dinosaur.

Within this film, and as we have discussed, aesthetics are the focus; world building is the focus. However, the story, whilst it is very well told, is a somewhat cheap one for its numerous parallels with other Disney movies. This tension between story, character and world leave the formula of this narrative shaky in my view; the story doesn't match the world and the characters do not either. This is something that is demonstrated aesthetically and narratively.


When I look at this image, I see something tantamount to this...


Arlo is a cartoon in a real world, and, thanks to his design, I don't think this works at all. Within many Pixar movies there is a particular tension between realism and impressionism, and The Good Dinosaur is the most expressive example of this. If you then cut the above image of The Good Dinosaur in half to just show the mountains, I would have to take a moment to question if it was a CG image. The anatomically-kinda-correct human, Spot, because he is close enough to reality to not seem to be of a different style of animation, is very acceptable in this setting...


But, the wildly cartoonish Arlo just doesn't fit in. Whilst I understand that the dinosaurs would have evolved over millions of years, the final product of Arlo...


... isn't at all convincing. What Pixar do very well here is make a dinosaur out of the skinny, goofy, slightly annoying, cries-a-bit-too-much (and looks ugly whilst doing it), but is very likeable (to his parents and some adults), kid that gets picked on in school. However, add a hyper-realistic setting to this design...


... and there is an undeniable (at least in my view) discordance conjured. So, in short, these are horrible looking sauropods. After all, just compare them, for example, to the theropods and ornithopods in Dinosaur from 2000...



... or even to the dinosaurs Fantasia...



In Dinosaur, Disney of course go for full realism, and though the CGI has dated, this film looks far better than The Good Dinosaur in terms of the harmony of images. And if we look to Fantasia, the dinosaurs are a little clumsy looking, but they nonetheless merge with their settings and look pretty awesome thanks to the use of colour and atmosphere. What we're then ultimately left with is a question of, why did these awesome dinosaurs...


... have to devolve?

What this implies about the wider paradigm of this movie's faults is that things simply don't fit. So, just like some of the characters do not physically fit into their world, the world doesn't suite this story very well. As we have asked, what is the point of re-telling The Lion King in a world where the dinosaurs weren't wiped out by an asteroid? Shouldn't the humans be the focus of this world, this thesis, by proxy of them being antithetical to it? If not, and I don't think there's a need to make humans the focus, I think if this movie jumped a few million more years ahead and maintained a focus on the dinosaurs by depicting the growing conflict with the developing humans, we'd have a film that, like Monsters Inc, has a justifiably fantastical world that immediately implies a profound, meaningful synthesis of character, story and world design. And as an extension of the "character vs. world" plot-lines already present The Good Dinosaur, there could have then been an element of a human learning from the dinosaurs who, because they are more evolved, have developed societies and ideals. Who knows, maybe they'll make a Good Dinosaur 2 about this. However, for the fact that there is such a focus on a clever concept that is not used for anything other than gorgeous and alien landscape shots is plainly disappointing.

To bring things towards a conclusion, I still think that The Good Dinosaur is a pretty excellent movie, maybe not Pixar's best, but nonetheless brilliant. What worries me about Pixar's approach to style and story is that the bettering computer animation technology is becoming much more of a focus for the company, reducing more of their films to mere spectacles and attractions of intensifying degrees. Added to this there is the whole topic of sequels, which, as you would have noticed, we haven't discussed once in the Disney series. So, all I suppose we can hope for is that Pixar don't dig themselves into a rut with their up and coming original, non-sequel titles by further losing sight of story, character and world design.

With this point made, I'll turn things over to you. What are your thoughts on The Good Dinosaur? Is there a disharmony between the story and the style of this film? How much does this impact the quality of the film in your eyes?


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